Morgan, Brian and Richard D. Smith. A wiki for Classroom Writing. The Reading Teacher 62(1) 80-82 from EBSCO.
The article discusses a study done with a classroom teacher and college professor about using wikis in class. Students researched subjects of their choices and created multimedia reports online using wikis for collaboration with peers, the teacher and professor. Good advice for teachers - remember that mistakes can easily be fixed, excellent for collaboration, and engaging to kids.
This short article outlines Schooloop- a school-wide program that is similar, in part, to what we are trying to accomplish with the VLC. My school is implementing it next year. (It’s actually a parent of one of our former students who helped create the program.) With Schooloop, teachers, administrators, students and parents have easy online access to tons of data about the student. If a teacher enters an assignment into the program, it is automatically emailed out to parents, students, the teacher’s gradebook, the class calendar, etc. There are several things worked into the program that facilitate the collaborative dialogue we have been talking about it class. It’s kind of cool, I think. Submitted by Michele Gilchrist, 4/13/09
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submitted by Emily S. Henning
Submitted by Emily S. Henning
Johnson, J. (2008, March). Can a LAPTOP Change How the WORLD TEACHES?. Knowledge Quest, pp. 72,73.
This article examines the computer project, One Laptop Per Child (OLPC) and how this project is bringing global educational system. The computers can make an impact on the students if they are partnered with trained people that can guide he learning process of the students.
Submitted by Sudi Napalan, 4/7/09
Gaming @ your library
Lipschultz D. Gaming @ your library. (cover story). American Libraries [serial online]. January 2009;40(1/2):40-43. Available from: Library, Information Science & Technology Abstracts with Full Text, Ipswich, MA. Accessed April 7, 2009.
Playing games in today's public and school libraries is a profoundly social experience for library patrons both young and old. Age is no longer an
indicator of interest, aptitude, or expertise. In fact, with videogames the younger the player the greater the knowledge. What matters is the
opportunity for play, a willingness to learn, the supportive presence of experts and novices, and the library as the setting for learning, playing, and
gaming.
Submitted By Ryan Napalan
Added 4/7/09
Ebooks and 21st-Century Learning
McKenzie D. Ebooks and 21st-Century Learning. MultiMedia & Internet@Schools [serial online]. January 2009;16(1):27-28. Available from: Library, Information Science & Technology Abstracts with Full Text, Ipswich, MA. Accessed April 7, 2009.
The potential of ebooks in schools can be forecast by the sheer popularity of ebooks in society in general. Over the last 5 years, ebooks are the only
book publishing segment consistently showing double-digit sales increases. The Association of American Publishers' (AAP) 2007 "S1 Report" reveals
that sales of ebooks have enjoyed a compounded growth rate of 55.7% since 2002. And there's no sign of a slowdown. AAP statistics show that the
sales of ebooks are continuing to grow at a staggering rate--up by 77.8% for the month of September 2008 ($5.1 million), reflecting an increase of
55.2 percent for the year. Why should librarians and other educators jump on this bandwagon? Twenty-first-century school libraries really need to
do more than inventory information for students. They need to provide the tools and resources students need to develop technology and
information literacy.
Submitted By Ryan Napalan
Added on 4/7/09
Cell Phones #1. School Library Journal [serial online]. December 2008;54(12):14-14. Available from: Library, Information Science & Technology Abstracts with Full Text, Ipswich, MA. Accessed April 7, 2009.
When asked to choose one technology to use for an entire day, cell phones topped the list for teens. And they're not using them just for talking--
70percent use their cell phones for texting, according to a survey by the Consumer Electronics Association. Teens also use their phones to access
mobile entertainment, shoot videos, listen to music, and watch videos. Also, more than one-third of teens' cell-phone activities include accessing
and creating content, which means teen ownership of smartphones--those with computer-like features--is expected to take off. "Today's teens
were introduced to technology as toddlers and rely on consumer electronic products like computers, cell phones, and MP3 players that make their
lives easier," says the study.
Submitted by Ryan Napalan
Added on 4/7/09
Kroski, Ellyssa. All A Twitter.
School Library Journal, July 2008, 31-35.
Twitter is a popular trend in the instant messaging world. Once a Twitter account is created, IM can be shared with anyone via
IM, SMS,or web-based.; an easy, quick way to share information. Librarians are using it to communicate at conferences and events
and to keep up with developments in the field, and libraries have begun using it to promote their services. This article provides:
1). The top 10most “followed” librarians on Twitter
2). Twitter Tips
3). Links to Twitter Tools & Mashups
4). Tweetorials
submitted by Margaret Martin, 04/06/09
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http://www.4teachers.org/
Helps teachers bring technology into the classroom. Provides professional development, learning communities, and collaboration
opportunities for educators. Resources also available in Spanish.
submitted by Margaret Martin, 04/06/09
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Carla Colburn submitted 4/5/09
Jeske, M. (2008). Tapping into media. Library Journal, 133(15) 22-25.
Libraries now create content as well as providing access to content. Libraries need to extend their concept of holdings to include web content, particularly content with audio and video components. Possible areas for content development include story telling, author visits, how-to lessons, and local exhibits.
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Fredrick, K. (2008, December). A Gaggle of Goodies from Google. (cover story). School Library Media Activities Monthly, 25(4), 44-46.
Retrieved March 30, 2009, from Library, Information Science & Technology Abstracts with Full Text database.
This article by Kathy Fredick is a nice little summary of the many tools available from Google. It's nothing you wouldn't already know from taking this class but it could be a useful handout to provide an administrator with as food for thought. This is particularly true as she emphasizes the ways Google enable better and faster collaboration.
Submitted by Alegria Barclay on April 6, 2009.
ISTE. (2007). National Educational Technology Standards and Performance Indicators
for Students. Retrieved on March 30, 2009 from http://www.iste.org/Content/NavigationMenu/NETS/ForStudents/2007Standards/NETS_for_Students_2007_Standards.pdf
- These technology standards have been adopted by 48 of the 50 states (not California)
- 1) Creativity and Innovation; 2) Communication and Collaboration; 3) Research and Information Fluency; 4) Critical Thinking, Problem Solving, and Decision Making; 5) Digital Citizenship; and 6) Technology Operations and Concepts
- Provide clear and high expectations for students embodied by goals established by school libraries
tags: standards, technology
Submitted by Susan Marks April 2009
Cybersmart. (2009). Cybersmark Curriculum. Retrieved on March 25, 2009 from
http://cybersmartcurriculum.org/lessonsbygrade/9-12/
- This site provides a variety of lessons by grade level on cyber safety and cyber ethics.
- Lessons for 9th-12th graders include:
- Avoiding cyber bullying
- Preventing identity theft
- Avoiding on-line sexual victimization by adults
- Protecting your image on-line
- Managing passwords
- Acceptable social networking
tags: cybersafety
Submitted by Susan Marks April 5, 2009
CTAP Region 4. (2008). CTAP 4 Cybersafety Project. Retrieved on April 5, 2009 from
http://www.ctap4.net/projects/cybersafety.html.
· Resources for teachers, parents, and students
· Cybersafety topics include: identity safety, cyber bullying, cyber predators, piracy and plagiarism, inappropriate content, social networks,
· Under identity safety, links to netzsmartz provides short films that can be used as the basis for activities and discussion on critical thinking and how to safely use the internet
tags: cybersafety
Submitted by Susan Marks April 5, 2009
2009 HORIZON REPORT: THE K12 EDITION
http://wp.nmc.org/horizon-k12-2009/chapters/online-communication-tools/
Time-to-Adoption Horizon: One Year or Less
The report gives a a timeline to adoption for many types of technology and great links! Here's another:
Top 10 Web 2.0 Tools for Young Learners
http://www.thejournal.com/articles/23898_1
(Chris Riedel, T.H.E. JOURNAL, February 2009.) This article highlights ten high quality online tools, some of which use some social networking in the classrooms of younger students.
Enjoy,
Isabel Castro
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